When making your own OMs you first extract the bump and the texture maps from the Material Editor to see how the program structures that particular piece. If you are making OMs for other dress segments (bottom, stockings, etc.), best to make a template for each segment as the OM templates do not port from one segment to another. To help you think about mapping the OM to items, here is a kit for the "top" items. Green masks, blue gives back.Thus, more green, less clothes: Here is a regular T-shirt where I like the fit but I want it to show some belly.Īha! But I am kidding, me actually wants underboobs.Įxport item's OM: Material Editor (ME) -> top -> OM Export TextureĬhange the texture in a graphics editor. I learned about OMs five seconds ago, so I do welcome experts correcting and suggesting improvements. shorten pieces, remove sleeves, collars, etc. This tutorial shows how to make holes in clothing: i.e.
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